Blight
"You awake after a long stay in hyper-sleep and find your crew has gone on without you. Uncover the mystery of what has befallen the space station you're now trapped in."
Role: Level Design
Engine: Unreal Engine 5
Genre: First Person Survival Horror
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- Create an intro level for a first person horror survival game
- Create a claustrophobic and immersive environment
- Introduce simple interaction puzzles that help introduce the basic controls
- Add scripted events that help drive the player and add context
- Add tension at different points with horror events
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Goals
- Lighting
- Room size
- Flashlight
- Written notes
- Character subtitle triggers
- Audio triggers
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Elements
Sequence
1. Get Downstairs
2. Open Airlock Door



- Intro quest items
- Find missing valve
- Intro a horror event
3. Turn On Power

- Gain flashlight
- Navigation puzzle
- Horror event
4. Lift Lockdown

- Environment interaction
- Exit level
Process and Challenges
Taking inspiration from Alien Isolation and Soma, I began laying out a floorplan that included many opportunities to create a sense of unease, keeping in mind pacing.
Balancing the length of time the player is walking between areas is something that caused a lot of re-sizing rooms and hallways.
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I've also added additional rooms after the initial floorplan in order to allow more interaction for the player within the level.
Floorplan

Mess Hall Timelapse

Security Timelapse

