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Return To Rapture

"Play as Elizabeth as her power to open tears in reality begin to malfunction and alternate timelines begin to bleed into hers."

Role: Level Design

Engine: Unreal Engine 4

Genre: First Person Immersive Shooter

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Goals
 

- Create a unique level that swaps between two different Bioshock realities

- Create affordances for melee and ranged combat

- Reference levels from Bioshock

- Scripted events that create a more immersive level

Elements
 

- Ranged combat

- Melee combat

- Pistol

- Wrench

- Parts of Bioshock levels

- Exploration

Sequence
 

1. Return To Rapture

2. Explore Rapture

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2

RTR4.gif

- Level Introduction

- Exploration

- Melee Weapon Introduction

- Enemy Introduction

3. Follow The Speaker Voice

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- Ranged Weapon Introduction

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3. Find Andrew Ryan

RTR8.gif

- Larger Combat Section

- Level End

Process and Challenges
 

 In Return to Rapture, I wanted to play around with alternate timelines converging and   how I could blend different levels together. Using level streaming, I merged the France   and Rapture levels together through a "tear in reality" that the player stumbles upon   after finding signs of Rapture bleeding into their world. 

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Difficulties in creating this level were from finding a good balance between early exploration and guiding the player into Rapture with the heavy combat focus later in the level.

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France Level

Paper design

Time lapse

Rapture Level

Time lapse

Paper design

Flow chart

Last update: November 2024

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