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Return To Rapture

"Play as Elizabeth as her power to open tears in reality begin to malfunction and alternate timelines begin to bleed into hers."

Role: Level Design

Engine: Unreal Engine 4

Genre: First Person Immersive Shooter

Goals
 

- Create a unique level that swaps between two different Bioshock realities

- Create affordances for melee and ranged combat

- Reference levels from Bioshock

- Scripted events that create a more immersive level

Elements
 

- Ranged combat

- Melee combat

- Pistol

- Wrench

- Parts of Bioshock levels

- Exploration

Sequence
 

1. Return To Rapture

2. Explore Rapture

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2

RTR4.gif

- Level Introduction

- Exploration

- Melee Weapon Introduction

- Enemy Introduction

3. Follow The Speaker Voice

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- Ranged Weapon Introduction

3. Find Andrew Ryan

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- Larger Combat Section

- Level End

Process and Challenges
 

 In Return to Rapture, I wanted to play around with alternate timelines converging and   how I could blend different levels together. Using level streaming, I merged the France   and Rapture levels together through a "tear in reality" that the player stumbles upon   after finding signs of Rapture bleeding into their world. 

Difficulties in creating this level were from finding a good balance between early exploration and guiding the player into Rapture with the heavy combat focus later in the level.

France Level

Paper design

Time lapse

Rapture Level

Time lapse

Paper design

Flow chart

Last update: November 2024

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