Rebirth
Rebirth is a single player, horror, survival game where you play as a mother trying to rescue her child from the Veil by conduction ritualistic magic.
Intro Level: Grief
Beach
The player awakes on a beach and find a grimoire as the character stumbles to their feet. This introduction area is meant to introduce the grimoire and basic navigation.
Valley
Crawling under some rumble and climbing a ledge, the player emerges into a valley. This area introduces a single enemy, stealth grass as well as using objects to hide behind, allowing the player to break the line of sight and sneak around the enemies perception.
Cliff Side
Reaching the cliff side, a view of a sunken city as well as a church can be seen in the distance. This cements the landmarks that the players will eventually make their way to in the later half of the level. The player will then come across a broken trailer house. Approaching it will cause the back of the trailer to break slightly, foreshadowing the end of this part of the level. The player must then rip a board off the bottom of the trailer and crawl under it. doing so allows the player to witness a scripted seen with the enemies above them ripping a corpse apart as the player tries and remain quiet to slip by under them undetected. Emerging on the the other side will lead the player into a dark cave.
Cave
As the player enters the cave, the sound of a child crying can be heard leading the player further into the cave. Once the player has ripped obstacles out of the way and reached the innermost point of the cave, candle light can be seen at the top of a ledge. as the player climbs the rocks and makes their way to the light, the sound of crunching bones and the cries of the child intensify. Reaching the top reveals the child being clutched by what seems to be a statue. picking up the child rips an arm off the statue and he come alive, screams and scurries away up the hole its body was hanging down from. This area serves as a pivotal moment that showcases the retrieval of the child and the difference in locomotion that comes with holding the child.
Ending
The introduction of the level ends with the player exiting the cave and walking through the trailer that had been previously crawled under. As the player attempts to escape through the back of the trailer, the back of the trailer finally gives way due to the mothers weight and falls into the pit bellow. This concludes the intro to the level and from here on out the player will be facing lethal threats now that they have experience the basics of the mechanics.
What I learned
During the production of this level, I've learned a lot about passing for a single player game. Spacing out the encounters and interaction into mini parts of my level has really helped me focus on teaching the player a handful of mechanics at a time in order to not overwhelm them.





Role: Level Design
Engine: Unreal Engine 4
Genre: First person, Survival, Horror
